![]() ![]() Instead of a sphere of liquid soul, we see Hornet with a spool of unwinding silk. Hornet also wields a needle and thread, as opposed to the Nail used by The Knight. That thematic focus filters all the way down to replacing Soul with Silk as a means to heal (which Hornet can do instantly) and use abilities. Agility and rhythm seem to be recurring themes in the revealed details, both in how Hornet plays, as well as the mentions of Pharloom being haunted by “song,” and the appearance of bells in the Nintendo Treehouse demo. Hornet has been revealed to be much more agile and acrobatic than The Knight, something that will come as no surprise to anyone who battled her in Hollow Knight. While many details of this system haven’t been revealed, Team Cherry mentioned to Edge Magazine that Hornet will use shell fragments, and the familiar rest benches, as a means to craft and restore various types of equipment and items, including bombs, spike traps, and the like. We apologize for the delay.Where charms were crucial to The Knight’s development in Hollow Knight, Hornet will instead use a new crafting system. The video can be viewed here on our channel. As an apology, and to hold you guys over until we can release more news, we have chosen to create a new gameplay trailer for you to enjoy. We don't think the game will be able to release until at least late 2021, if not later, due to these problems. Both playmaker bugs and the virus have made development extremely slow, and we felt it would be rude to leave you in the dark for over a year. We are no longer able to use the office we had previously used for Hollow Knight, which has slowed communication and made it much harder to get high-quality audio files for the game. ![]() The outbreak of Covid-19 has hindered progress as well. Due to the bigger scope of Silksong and the game's more complex enemies and bosses, this problem has been multiplied tenfold, causing numerous bugs and issues that have taken up a huge chunk of development time. Some of you may recall how one of the biggest problems we faced during Hollow Knight's development was playmaker, the system used to program enemies, randomly flipping variables, causing unexpected and unwanted results. However, many issues through the game's development have forced us to push back even farther than we had originally hoped. We had originally planned to release the game in the first half of this year, or the latter half if we were unlucky. Many of you have noticed just how long it has been since the last update, and how we still haven't given a release date, or even an estimate. Hey Everyone, so we have some bad news regarding Hollow Knight Silksong. ![]() Ultra-high-resolution Interactive Hallownest Map at with downloads and making-of videos.These sites have cool Hollow Knight content! Beware spoilers! Windows, MacOS & Linux | Steam - GOG - Humble Bundle.Use the code below in text comments to mark spoilers. Take R34 discussion to the appropriate community. ![]()
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